0.2.9.4





Changelog

Changed the dodge roll ability to the 'Magic Dash', it can be gotten only after getting both dashes
The Dodge Blast emblem has been changed to Spin Parry
Changes to Master Blockmonster arena
Small changes to the new Mechanical Fort boss music
Improved the input buffering for the dashes (especially the upwards dash)
Fixed the secret in Deep Grotto not being preserved
Also made it so that secret room shows up on the map properly
Fixed the secret sound playing everytime you enter the Grieving Statue room
Fixed the statue outside Butterfly boss so it reacts to you having the Boost Projectile spell and not having to equip it
Some level design changes
Made it so you can't go out of bounds with the Green Eye
Visual changes to Bouncy Balls and the buttons that trigger the orange ones
Moved the Iron Key out of the double secret
Added a new relic into the game : Double Shot
Did some stuff that'll hopefuly prevent any out of bounds teleports in the Astral Area
Fixed that chain missing in Acid Dungeon
Fixed the Mechanical Fort boss music not playing
Nerfed the damage the Golden Light orbs do
Fixed the Vortex Parry not costing charges
Changed the visual effect a little bit when parrying projectiles with the Vortex parry
Fixed the autobounce working on spinning gears
Removed the ability to slash to open those Spicy Nut buttons
Spinning chain balls can be paused
You will leave a green trail when you are invic by abilities like Magic Dash and Magic Crouch Jump
New Mechanical Fort Boss theme
Fixed the room where you get the Strong Spell Booster
Some improvements to the Color Caverns boss theme
Hollow Knight secret got some Hollow Knight graphics
Fixed some rooms not showing up on the map in Deep Grotto
Also made it so Deep Grotto counts to 100% completion with the current content
Fixed the bug where Rogue Armadillo will get trapped by the gate
Fixed / Improved the Counter Slash
Finished the set dressing in that Ladybug room in Undergrounds
Re-made the Screw King again, he has a new attack, fixed some bugs and the arena is bigger
The pin placing inputs are now based on other bound inputs, so they won't interfere with re-bound keys on keyboard
Removed the '*' binding for console, currently the other two binds are 'insert' button and 'ctrl' + 'enter'
Some small changes to lightning in a few rooms
Fixed the missing tiles in one room in Mechanical Fort
Made it so you can't parry the blue doors in Mechanical Fort
Fixed some worldmap graphic bug/mistakes
Fixed a room in Deep Grotto not showing up on the map
Fixed so parry charges don't recharge when paused
Fixed so you can't parry gates in boss room (the rest will be fixed later)
Changed the particles in No Dash rooms, hopefully improving performance in those rooms
Added the setting to map Parry to the alternative action button
Red transitions on the map now mark where there is no more content beyond that point
Further level design improvements to Mechanical Fort
Added a new talkable statue
Improved parallax in Mechanical Fort
I think I fixed the map popping up bug / made it so Main Menu closes in map transitions
Added a prompt on how to close the secondary way of viewing the map
Fixed where you could not pick the Heal button to Spin-Jump option in settings
Fixed the bug where the autosave after beating the Ghost Lord boss would save you into Lava Temple

Files

lone-fungus-windows.zip 577 MB
Version 27 Apr 09, 2022

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