This is a Metroidvania with fast-paced combat and challenging platforming!
PLEASE contact me on twitter if there is any issue with running the game, or if you find gamebreaking bugs.
Also feel free to give me feedback through twitter or if you have any questions about the game : https://twitter.com/BastiArtGames
If you have a Save from a previous version, just put the save01 file in the same folder as the new version. (Saves before Version 0.0180 will cause bugs)
- Added Boss HP Bars.
- Changed the Colors of Greencap.
- Adjustments the graphics of Mushmovers.
- Changed the Color of Greencaps sword.
- Moved the first Save-Shrine.
- Improved the graphics of Save-Shrines.
- Fixed bug with Pause Menu being wrongly sized.
- Fixed a bug where Hurt animation would get canceled (hopefully)
- Redesigned some Level Design & added a new hidden Room/path.
- Fixed some graphical bugs.
- Fixed a bug where you would get stuck in you pressed Left and Right really fast.
- Fixed a bug where the sword would double attack sometimes.
- Improved the graphics of some Relics and Items.
- Added a hidden wall for a Mindshroom in Color Caverns.
- Added new rewards for the "End Demo" item.
- Added description when picking up the 'Jump Stone Crystal'
- Added a fade effect on Greencap when you have the Jump Stone Crystal.
- Added a new brand boss you will have to beat before entering Color Caverns.
- Added new Sections & Secrets to the world.
- New Inventory system.
- New introduction to the story at the beginning of the game.
- Adjusted many rooms.
- Adjusted some graphics.
- Fixed a bug with Boss Barriers.
- Probably something more..
- Increased the duration of invincibility frames when hit.
- Reduced the time to Heal.
- Decreased the cost of Healing to 30mp.
- Improved some paralax scrolling in some rooms.
- Adjusted the level design in some rooms.
- Added a new form of "Bounce-Arrow" that acts like a Spike when hit, but can't hurt you.
- "Bouce-Arrows" now reset your Dash/High Jump.
- Tweaked the Bouncy Spore spell.
- Tweaked the "Big Meatball" boss.
- Made the 'Evil Eye Queen' follow grown Bouncy Spores.
- Added Boss barriers before Boss-Rooms that heal you to full HP.
- Fixed Bug with 'Evil Eye Queen' where she would not initiate the scream and projectiles Animation.
- Tweaked various Rooms.
- Added a description when picking up some Items.
- Fixed bug where pressing X on pause screen with Keyboard will cast spell.
- Improved some Graphics in Color Caves.
- Added a light effect to Bounce Flowers in 'Deep Grotto'
- Adjustments to Butterfly Enemy's movement.
- Added some details to some Rooms in 'Deep Grotto'
- Fixed Projectile Graphics for Boss in Blue Fortress.
- Fixed where a hidden wall would overlap the player in 'Deep Grotto'
- Made the Dash-Arrows more visible and vibrant.
- Tweaked graphics of the wooden log in 'Deep Grotto'
- Swapped rewards for two bosses.
- Removed the hidden wall in the second save room in Color Caverns (Make the game less cryptic)
- New graphics for Enemy gibs in 'Deep Grotto'.
- New Room in 'Deep Grotto'.
- Added Splash effect to Water.
- Fixed collisions with Butterflies so they can't pass through some objects like Water and more.
- Fixed bug where Dash Jump sound would not play sometimes.
- New starting Area 'Deep Grotto' with new enemies, platforming obstacles and secrets.
- Difficulty Option when starting a New Game.
- Abillity to Pause the game.
- 4th Camera option : Look-Ahead Camera.
- Tweaked the graphics for Breakable Walls.
- Changed Graphics for Breakable Platforms
- Tweaked areas in Color Caverns, made a lot of parts easier.
- Name of Blue Palace changed to Blue Fortress
- Tweaked areas in Blue Fortress.
- Improved some areas in Color Caverns making the game less frustrating in the opening areas.
- Reworked Screwking Boss so he telegraphs his attacks better.
- Made the Evil Eye Boss a tiny bit weaker.
- Fixed one of the Mindshrooms being bugged.
- Fixed where the Dash Jumpstone would fall down on Spikes after you kill boss.
- Fixed a bug with Dying & Killing a boss at the same time would result in powerup disappearing if you had Respawn Charges (hopefuly fixed)
- Reworked some Sound Effects & Added in some new ones.
- Fixed a bug where you get stuck on the "Thank you for playing Demo" screen with a controller.
- Rebalanced some areas in Blue Palace.
- Fixed Respawn Charges being in front of Inventory Graphics.
- Added Respawn Charge feature, where when you die now you respawn in the same room you died in as long as you have Respawn Charges.
- Changed the Deathscreen.
- Added a look down Camera feature by pressing the Right Thumbstick down. (Works only on Controllers for now)
- Change to how 'Projectile Dash' Relic works.
- Some changes to the aesthetics of one of the Boss Rooms.