0.1.9 Humongous Fungus content update!


This is the big content update I've been working on for the last couple of months! Unfortunately I did not keep detailed logs of every change I made to this build but here is the short summary of what's new in this update!

- New area
- New spell
- Two new bosses
- Loads of changes to existing bosses
- New Music and SFX
- Skin system
- Improved animations for Greencap
- Level design changes
- New Emblems
- New Relics
- Parried projectiles will fly off in a predictable dicretion and also damage enemies
- Mushmover Spell slight boost to velocity when casting (if you already have velocity)
- Defrag mode, only one map and can be accessed through console by writing 'warpto defrag00' (write resetframe in console to restart that room)
- New save-menu
- New dialogue system and new dialogues
- Visual changes to Parry Charges
- Tweaks and changes several enemies
- New water shader
- Heat shader in Lava Temple
- Tweaks to Wall-Bouncing
- Fixed some UI stuff like viewing map/inventory while in dialogue
- Fixed the issue where music would start playing weirdly at death
- New obstacle in Gold Mines
- Loads and loads of other tweaks and changes...

There might be stuff I've forgotten to mention here, but I'd suggest you play the game from the beginning for this update as plenty of stuff have changed and older saves might be odd as some Relics have been changed/taken out/swapped positions and stuff like that!

Files

lone-fungus-windows.zip 577 MB
Version 14 Feb 04, 2022

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